December Sun – A Web Comic

March 31, 2009

December Sun #2 – Page 9C

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“Hey Rob, getting a little long-winded with the pre-battle dialog, huh?”


March 30, 2009

December Sun #2 – Page 9B

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March 26, 2009

December Sun #2 – Page 8C

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No real comments for this image, other than to note that yeah, I took some cheap shortcuts with those background buildings.  What can I say… I was just experimenting with faux perspective with Photoshop.  I think I actually created the windows for some of those buildings using the high-tech application of MS Paint, then later incorporated these into PS (no idea how I got started with Paint).

March 19, 2009

December Sun #2 – Page 7A

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Looking back, these pages were a little heavy with the linework.  I’m pretty sure that I did the panels on this page with a Speedball lettering nib, and looking back, I’m really not sure why.  The character of the brush is absolutely missing here…

Oh well, the narrative is still there…

March 17, 2009

December Sun #2 – Page 6B

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Down to the pavement… ouch!

March 16, 2009

December Sun #2 – Page 6A

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John hits the wall and the folks inside get moving.  Good idea, as things are about to get messy.  A note about issue #2 is that I drew this one to be little more than an action issue.  There isn’t much substance to this one, although there is some interesting dialog along the way.

March 13, 2009

December Sun #2 – Page 5C

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At least, I think this is how it’s supposed to look, if a massive super villain jumped down on to the back of a car, upon which a super human was crouched on the rooftop. I sort of played with this one in my mind for a long time, trying to figure out if this is how it should work. Granted, I never studied physics (I have a general disinterest in anything having to do with science, actually) but my thinking is that the mass and speed of Bullbeast, dropped from a window onto a car, would be enough to launch December Sun into the air at some sort of 45-degree angle. Where he impacts will be revealed in the next strip…

March 12, 2009

December Sun #2 – Page 5B

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Ground level, and more photoshopping at work here.  An observation is that I’ve been working with black and white in DS for awhile now, and I still haven’t quite found the right balance for things such as grayscale values (see buildings in the far background of this panel.)  I added these, then “grayed” them with the PS halftone tool, and I sortof like this effect (and I’d be curious to try more of this with trees and clouds) and yet, this effect lacks a solid quality to it.  So I don’t know yet.  December Sun has been a learning vehicle in many ways for me.

Anyhow, the next panel is noisy…

March 11, 2009

December Sun #2 – Page 5A

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The perspective is a little wonky, granted, but you get the idea.  Bullbeast is looking down from the smashed building.  This is called getting a little to carried away with Photoshop.  I’d been watching too many of the new Star Wars films or something and went overboard with using a computer for drawing, instead of working on the actual, accurate drafting of a building.  Ah well…

March 10, 2009

December Sun #2 – Page 4C

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Panel 1, in looking back, loses lot of detail in the inks. I was still a little pen-crazy at the time I drew this, and either I was using the wrong quills, or this just wasn’t the medium to go with. However, the character is all in black, so some details can get washed away, so I’m wondering if I should have just used a halftone for the “color” of the costume? Dunno…

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